Whitechapel

Description

Whitechapel is a small trade city located on the Nentir Coast and is the largest settlement in that region. Its primary income is made from importing and exporting various goods as well as local skilled labour and farming. The current population is 15,000. The city is split by the Nentir River into two wards, west and east. The Waterfront is considered a ward of its own due to its importance to the city. History

Origins

Whitechapel stands on the former site of Osterflood, a city from the period when the Nerath Empire still controlled most of the continent. About a century ago, as the Nerath administration was falling apart Count Osterflood, ruler of the city disappeared. In his absence a group of six highly placed members of society took his place. Under the rule of these six men Osterflood began to deteriorate, lack of funding for the guard and militia led to public disorder and raids by small bandit groups. Eventually the six fled Osterflood leaving it less a city more a ghetto, as the time passed civil unrest and fighting between factions within the old city led to many of the buildings being left in states of severe disrepair. All of the previous population of Osterflood had long since fled, leaving only violent gangs and survivalists to inhabit the ruins of the port. Shunned by most as nothing more than a violent relic of a past age, the former city did not attract many travellers. The port was now much less important after the fall of Nerath; settlements were forced to learn to be self sufficient as communication and trade agreements across borders began to break down. Increasing attacks upon travelling traders, a growing scarcity of necessary skills and a general mistrust of outsiders led to most villages and towns on the continent becoming isolated from their admittedly distant neighbours. However one dedicated priest attempted to stop this decline and rebuild the society once prevalent on the coast. Faestrun Mather

A half-elf cleric of Erathis, Faestrun and his following of priests and peasants began the trek to the ruins of Osterflood; there they planned to spread the teachings of the god of civilization to the warring factions now inhabiting the city. Despite suffering terrible losses Faestrun and his congregation managed to establish themselves within the derelicts and began recruiting followers, hearing of the success of a civilized group within the crumbling walls of the port more pioneers began to re-colonize the city. Growing in number the Erathians began to build a new temple on the coast from the native pale rock, initially intended to be church to Erathis other religious factions managed to convince Faestrun to allow the worship of other gods there, notably Bahamut and Melora. As the church began to grow, rebuilding of the important areas of the city began by profiteers and traders. First the docks were re-established along with inns and houses near the chapel. Residents began looking to Faestrun as a leader of the settlement; however he did not consider himself to be capable of such a task and was growing impatient that what he saw as his chapel was growing out of his control. Faestrun elected a sailor from one of his work crews as his surrogate and began referring his followers to him, Merus Westhouse proved to be an effective leader of men and it gradually became apparent that Faestrun had completely relinquished any claim he had to ruler ship of his fledgling society. Meanwhile progression to the church continued fitfully. Lacking a single designer, builders from different religious groups and other well meaning assistants began adding to the construction. Over many years the chapel had grown into a mess of towers and wings. Seeing this Faestrun dismissed all the builders leaving the chapel to never be fully completed. Lacking a focused project, Merus Westhouse began commissioning the unemployed men to build tenements and warehouses.

The Westhouses

Whereas Faestrun succeeded at gathering the religious devout and had begun the seed of the new city, it was Merus who gradually attracted people to settle there and begin operating businesses from the port. Collecting a modest tax and using financial incentives as well as Osterflood’s advantageous location Westhouse grew the small community from its humble roots into a viable economy, naming his growing settlement Whitechapel in reverence to Faestrun whom he saw as the true founder of the city. On his 65th birthday Merus declared his firstborn son his successor, naming him Lord Protector. Tuomas Westhouse proved an effective ruler and was succeeded by his firstborn after his murder at the hands of bandits. Ever since the rulership of Whitechapel has passed to the firstborn of the Westhouse family on the 65th birthday or death of the previous Lord Protector. Government

The Whitechapel government is ruled over by democratically elected representatives from the trade organisations of the three wards of the city as well as the Farmers Union and headed by Horatio Westhouse the current Lord Protector. Head of Government

Lord Protector Horatio Westhouse is the current ruler of Whitechapel.

Reprisentatives

  • Councillor Isaac Baxter, formerly of the Whitechapel Shipwrights Association represents the Waterfront Ward of Whitechapel
  • Councillor Lyer Ramsgate, formerly of the Merchants Guild represents the Eastern Ward
  • Senior Councillor Phytan Reynolds is serving his second term as representative of the Western Ward
  • Councillor Polan Orkin is the elected representative of the Farmers Union

Advisors

  • Piter Ramsgate is advisor to the council on trade matters
  • Mirodac Natall is special counsel on foreign politics and magical affairs
  • Arkven Staul is the political representative of the city watch
  • Nadarr Virstroun is the representative for the city guard

Notable Locations

Whitechapel

Cercidian Chronicles nullh