Cercidian Chronicles

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Game 1

Asgaarth 'Back in the holy wars' Thunderbox, Dwarven paladin of Moradin who has found his way to Fallcrest from Hammerfell as part of his initiation, spreading the good word to all.

Balasar, a Dragonborn warlock who'se entire shipment of fancy silks and deathsticks were stolen from him, now he's almost penniless.

Lastly there's Dumah, who left his ship before being keelhauled for bringing her bad luck.

These guys have picked up quests to stop the kobold raids on the King's Road, find a merchants lost cured dragon hide and find out where Douven Stahl is and what he wants.

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Game 2

This game you guys managed to kill your very first dragon, get
attacked in a dark alley, learned a little about pub ownership in
Fallcrest and kicked a lot of kobold ass on the way to Winterhaven.

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Game 3

Arriving in Winterhaven y'all headed straight for the inn (like pros) where you met up with Salavana Wrafton (who likes owning the inn), Eilian the Old (who likes stories and yaks), Lord Padraig (who likes to pay people to do things he's too lazy to do himself), Valthrun the Prescient (who likes books) and Ninaran (who likes telling Dumah to piss off). Also you finally tracked down Douven Stahl (who incidentally likes not being the victim of marital violence, unless it's in bed) who mentioned something about naughty men opening a rift to some other plane and a note from an unknown bad to Irontooth (who liked to hit things with axes, but was teh suck) about some evil scheme or another. In the process of performing these acts of social valor you managed to wade through the toughest encounter you've faced yet, killed enough kobolds to fill an olympic swimming pool, learned that gnomes are sneaky muthahumpers and recieved some magic stuff.

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Game 4

Hey all, here's the recap of game 4 (running from the 8th to the 9th of Kythorn 1381):

Present this time: Asgaarth (Ralnor), Balasar (Cottee), Burn Ard (Ado) and Dumah (Poki).

You guys returned to Winterhaven after murdering (for the best reasons) a gnome and his cohorts, to find the place under a deep funk. The villagers seem to have existential fear of something or another. You found out that the nearby keep was built to house a rift to the shadowfell, a dark dimension parallel to yours and the opposite of the feywild. The Keep was built during the last empire but fell into disrepair when the current warden went buck-wild and killed his wife, kids and half of his staff (he was a mushroom cloud laying motherfucker, motherfucker).

You've heard rumours that Orcus cultists might be involved, and you were given a cryptic note on scorched paper from a man in a grey cloak, along with the advice that 'Kamroth's friends should be more careful with their rubbish'. It read:

Zrrg zr ng gur pngnpbzof ba gur fvkgrragu ng guerr va gur zbeavat
Jr zhfg qvfphff erprag riragf
-Xnzebgu

(Please correct me if I've got this wrong Ralnor, I might have changed thetext and forgot to amend the master copy!)

Finally reaching the keep, you've fought 3 encounters with goblins, rescued Splug (who is either your humble servant, Balasar's leg warmer or one hell of a spy) and found out that keeping a map is useful.

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Game 5

This game ran over the course of the 9th of Kythorn 1381.

Okay, this time around you guys accomplished one hell of a lot in 12 hours! You've met the lord of the keep and placated him, molested Splug, had fun with invisible walls, fought a horde of skellingtons, prayed to Bahamut, pushed hobgoblins down pits, prevented giant spiders being released, found a message to Kalarel, nearly been minced by a giant statue, nearly drowned, gone for a blood bath, discovered Splug's real agenda, killed Kalarel and closed the rift to the Shadowfell! <breathes>

You guys have also picked up some more magic items and gained another level (that's 4 now).
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Game 6

Level 5, de-rezzed a gelatinous cube, ochre jelly, blue ooze, rats,
hobgoblins. Found some magic items, the password to level 2 and 3
barrels of booze. BOOZE!

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Game 7

This time you guys have;
-Bought a 'orse and cart. I forget the horses name
-Some have bought VAST TRACTS OF LAND! (Well, a few acres)
-Got some quest to explore a tower to the south
-Got Cottee drunk on Dwarven Stout (brewed by Scottish Courage in Newcastle on behalf on Anheuser Busch)
-Got killed, or didnt
-Got confused by cross dressers who weren't cross dressing
-Tying grown men up in their own cupboards
-Bribing the authorities
-Hiding in a pub and not needing a stomach pump
-Fought firey bats
-Are one step closer to uncovering Armos Kamroth's scheme

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Game 8

-You failed to convince some guards that you were door to door salesmen selling unidirectional plungers and were forced to kill them
-Some skellingtrons were unimpressed by your imitations of elvis, so
you had to kill them
-You came up with a pretty awesome plan to spy on the meeting going down, but Kamroth et al were unimpressed by your party-crashing skills so you had to kill them

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Game 9

Things wot happened:
-[[Burn'Ard]] became unaligned
-You ket the innkeeper go after finding him covered in his own excrement
-You left town for while on the advice of Lord Padraig
-You met up with a salty(?) sea(?) dog(?)
-You fought a bunch of ettercaps and their spider minions from your 'boat'
-You saved a merchant from Certain Tentacular Doom™
-You found the tower in the Witchlight Fens and a bunch of animated statues inside, who have now mostly copped it
-You also met a sprit, who escaped your wrath and fled further up the tower

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